Wednesday, August 7, 2013

Weeks 5-9

The team has made quite a lot of progress throughout the past few weeks. The programming team has managed to code a hit detection that doesn't rely on regular symbol box boundaries. The hit boxes are now accurately placed on the ship and dragonflies actual body as opposed to the actual symbol. The game sprites are also being implemented with multiple frame animations for different actions. The background and space foreground will be having a parallax scrolling effect to better show depth perception and speed.


The design team has been creating newer assets for the laser shots and colony pick ups. The explosion animations are being added to the dragonfly and later for the ship as well. The ship underwent some minor face lifts in terms of where to place the cannon. The color scheme was changed slightly to better match the games background. The colonies have been finished as well for item pick ups. The team will be finishing up with the final asset touch ups to work on the different screen transitions.

Here are some concepts for the the transition screens will look like. A Bright Sponge Games splash screen will be used at the very beginning of the game.





















Instruction Screen




















Credits Screen




These upcoming images are shots from new assets that were built.



Here is a Bio mechanical Dragonfly beginning to fire its lasers.




















Dragonfly explosion concept























Final colony sketch


















Here is an image of the stage. The ship has its shield up and ready. The Dragonfly is being hit by the Blue heron's lasers.




























The Blue Heron has been modified slightly to have the cannon be at the top of the ship. The ship now has thrust frames as well.



Back Thrust











Slow Thrust











Medium Thrust










Strong Thrust









We did get to finalize some of the screen along with some buttons.

Instruction Screen

























Start Screen



























Buttons






Credit Screen


























Game Over Screen



























All of the assets are in order and all that is left is to implement them to the game.














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