The team has made quite a lot of progress throughout the past few weeks. The programming team has managed to code a hit detection that doesn't rely on regular symbol box boundaries. The hit boxes are now accurately placed on the ship and dragonflies actual body as opposed to the actual symbol. The game sprites are also being implemented with multiple frame animations for different actions. The background and space foreground will be having a parallax scrolling effect to better show depth perception and speed.
The design team has been creating newer assets for the laser shots and colony pick ups. The explosion animations are being added to the dragonfly and later for the ship as well. The ship underwent some minor face lifts in terms of where to place the cannon. The color scheme was changed slightly to better match the games background. The colonies have been finished as well for item pick ups. The team will be finishing up with the final asset touch ups to work on the different screen transitions.
Here are some concepts for the the transition screens will look like. A Bright Sponge Games splash screen will be used at the very beginning of the game.
Instruction Screen
Credits Screen